All posts tagged ‘augmented reality’

by SarahAugust 27, 2010

Tweetworthy: Native vs Web Apps, Travel Trends, Mobile Crowdsourcing & More

1. An app that helps users map and track down missing Gowalla items: http://bit.ly/dlUqqS

2. Neuvo has created a "try before you buy" augmented reality iPhone app http://bit.ly/b5tczG

3. The Accidental News Explorer #serendipity http://bit.ly/bXG5Hq

4. Debating native versus web app? Here's a useful comparison: http://bit.ly/bNu9wS

5. Businesses Add iPad to Their Briefcase http://bit.ly/ceHgEm

6. Man watches his home being burglarized via his iPhone http://bit.ly/bOThxd

7. Ways mobile phones are used while food shopping http://bit.ly/d90aJz

8. It's Modern Trade: Web Users Get as Much as They Give  http://bit.ly/b5kwRc

9. Mobile Crowdsourcing: Boskoi Informs Foragers About Wild-Food Sources http://bit.ly/9CVlgT

10. Five Mobile Trends Redefining Travel http://bit.ly/bYohl1

by SarahAugust 13, 2010

Tweetworthy: Foursquare Swag, Everything is Clickable, IKEA QR Assembly, and More

1. Foursquare launches official store, get your buttons and swag http://bit.ly/9FDSYa

2. Apple hints at future haptic feedback tech http://bit.ly/9B7x0I

3. Good futures thinking around augmented reality: "Everything is Clickable" http://bit.ly/aI2Iev

4. Can QR Codes Make Assembling Ikea Furniture Easier? http://bit.ly/9qpZ6z

5. Keiichi Matsuda - Augmented City [in 3D] http://bit.ly/cYz9dQ

6. The story behind the 2010 startup success: Siri (why it’s so important to Apple’s future) http://bit.ly/9Yxylp

7. This QR Code is made from a 56 oz bag of M&M's http://bit.ly/cjGp9Y

8. Museum of Natural History demonstrates the power of mobile by properly integrating http://bit.ly/abmIVN

9. Coca Cola intro'd first printed coupon in 1887, see what has changed since then w/ "the mobile coupon guide" http://bit.ly/bZu1J0

10. Tour of SimpleGeo reveals why location services can’t get along http://bit.ly/cH2mGN

Tweetworthy is a weekly roundup of the most shared tweets from @MobileBehavior. You can follow us on Twitter here.

by CalebJune 25, 2010

Tweetworthy: Pingo Companion, iOS 4.0, GlowCaps Change Behavior, and More

1. Five things to know about iOS 4.0 http://bit.ly/cRm17i

2. Make Coffee iPhone App For WiFi Controlled Coffee Machine by Mario Baluci http://bit.ly/ciUahq

3. Pingo is an interactive companion who keeps you entertained http://bit.ly/9YJh0z

4. Nike Lets Fans ‘Write the Future’ On Johannesburg’s Fourth Tallest Building http://bit.ly/aAVnOA

5. Skype Opens Up SkypeKit SDK To All Devices And Desktop Apps http://tcrn.ch/9queav

6. 'We didn't mean all smartphones would get NFC', says Nokia http://bit.ly/bNqZYo

7. Smartphones to fuel new habits in Germany http://bit.ly/aW0B94

8. Augmented Reality: Superimposed Game Stats in the Soccer Stadium http://bit.ly/9yKyeH

9. Study: GlowCaps up adherence to 98 percent http://bit.ly/bv6PKI

10. Can Augmented Reality Help Save the Planet? http://bit.ly/9yNXjI

Tweetworthy is a weekly roundup of the most shared tweets from @MobileBehavior. You can follow us on Twitter here.

by CalebJune 22, 2010

Time Shifting: Yellow Disks Present the Hidden History of Southwark's Streets

In the London borough of Southwark, City Insights Ltd is seeding signs with a mobile call-to-action, leading the passerby to time shift reality.

The yellow disks, as seen above, have popped up in 40 locations across the SE1 borough as part of the London Festival of Architecture. Each sign is strategically placed to note that something conspicuous has happened close by and direct people to a mobile web page where passersby can read all about it.

Keep a sharp eye out for the disks, anyone spotting them can get quick mobile access to stories such as the Red Cross Street cemetery for prostitutes, the Great Fire of Tooley Street and the origins of the Design Museum.

Mobile phones let us tap into historical information about a specific place. We may physically navigate our cities in the present, but  digitally annotated reality will provide us a view into their past. GRAFFYARD, Streetmuseum, and The World Park all demonstrate this idea well.

[via PSFK]

by CalebJune 21, 2010

Augmented Reality: Thinking Beyond Branded Hype

For the 2010 Wimbledon Championships, IBM is providing mobile users with yet another example of augmented reality.

IBM will allow tennis fans to see through walls and never miss a big point again. Its 'IBM Seer' mobile application will combine augmented reality with live location-based video streams of all showcourt matches and 'busy areas' such as the Aorangi Terrace (aka Henman Hill), and the taxi queues.

Augmented reality is most often considered as the visual layering of information over the real world. Apps like IBM's continue to roll out; Layar, the popular AR platform, just signed deals to be included on 1 in 3 smartphones worldwide. But many of these are branded cookie cutter apps, leveraging new technology to build buzz. Look at Stella's AR app for example, how many people really use it to bar hop? Does it provide enough utility to justify development? Not all information is best represented through visual augmentation.

So what happens when the novelty wears off? The potential for annotating reality is huge and technological developments will only take it to the next level. We need to focus on behavior and begin thinking creatively about desirable application. We need to consider situational motivation and provide visualized information accordingly. What would entertain, inform, or enable an individual in a particular context? How would this tie into positioning or brand meaning?

A good place to start could be Google's three mobile behavior groups (repetitive, bored, and urgent). Having a grasp of augmented reality in historical perspective will also help. Better understanding of behavior allows us to create true value, not just branded hype that fades with time.

See IBM Seer in action here:

by CalebJune 9, 2010

Augmented Reality: How Mobile Is Changing Humanity

Design Observer has published a fascinating two part essay on augmented reality, the warping of space and time, and how mobile is changing humanity.

The contemporary convergence of mobile phone, camera, wireless Internet and satellite communication — the key ingredients of the digital handheld — accelerates the reconstitution of place from real, occupied space to a collage of here and there, past and present. But digital technology’s effects do not only blast us out of place; they also bore us into the sights right in front of us — those in our viewfinder. Our sense of place is augmented by information wired from the World Wide Web.

The article takes a deep dive into history to put our present behaviors into context. Continue reading here: Part 1 | Part 2

by CalebJune 3, 2010

AR Plus: Standardized Graphic Language For Augmented Reality Experiences

In an attempt to push the augmented reality space forward, Bruno Uzzan, CEO of Total Immersion has proposed a standardized logo for identifying AR enabled experiences.

Dubbed, AR Plus (or AR+), the logo is designed to be a beacon that will signify when an interactive augmented experience has been implemented into an application. In the same way standardized USB or DVD devices brand the same logo on their devices and products, Total Immersion hopes AR developers will place the AR+ logo on their products.

At times, standardization and industry collaboration are what push a technology forward. Japan's mobile industry has thrived because of the tight relationship between carriers and device manufacturers. Uzzan believes that AR+ is what is needed to break AR into the mainstream. Creating a graphic language for these sometimes abstract interactions could help educate consumers and encourage application development. Just think about the universal symbols we now see across the web to indicate things like email, print, share, etc. Being able to instantly recognize something's function makes for a much quicker and more seamless user experience.

Learn more about AR+ and Total Immersion's proposed guidelines here.

[via rww]

Page 1 of 612345...Last »