All posts tagged ‘mobile video’

by CalebFebruary 22, 2010

Dolce&Gabbana To Stream Fashion Show Live Over Mobile

dg

Dolce&Gabbana is getting in on mobile video by broadcasting its Fall and Winter 2010/11 Women's Fashion Show live over Apple and Android devices.

According to the press release, "in 2005, Dolce&Gabbana was the first among fashion brands to broadcast the fashion shows live on its official website www.dolcegabbana.com." This time around, the fashion company will be streaming for on-the-go consumers at live.dolcegabbana.mobi.

Live mobile video is taking off, Ustream being one of the powerful forces supporting it. Ashton Kutcher often broadcasts from his iPhone, and Obama's State of the Union address was recently provided live via app. Since the timeliness of being live is irreplaceable, sponsored live mobile video is a potential opportunity for brands.

by AllisonSeptember 28, 2009

Mobile Video Gets a Spotlight from Rage and Valemont Premieres

It has been waiting in the wings for awhile now, but it looks like mobile video is ready to take center stage.

According to a new report from Nielsen, Americans are consuming more video content across screens than ever before. There was a 70% year-over-year increase in mobile viewing over the past year while traditional television viewing climbed by 0.9%. Simultaneous activity has a lot to do with this growth, underscoring that consumers are adding screen time, rather than simply replacing one screen with another.

nielsenmobilevideo

While they are obviously worried, cable companies and networks are doing their best to stay relevant. Soon, Comcast and Time Warner's "TV Everywhere" service will give cable subscribers access “premium” television content via broadband, and later cellphone connections. Meanwhile, Hulu is streaming web content for free, though rumors of a "badass" iphone app have yet to pan out.

Content producers are more willing to adapt to consumer's demands, and we're seeing more content tailored for multiple platforms. Just this week, we are seeing two "firsts" in mobile content:

valemont Verizon

  • Verizon and MTV are kicking off “Valemont,” a new mystery minisode series where cell phones play a pivotal role in both the story itself and the viewing platform. Billed as the first-ever TV series that centers around a mobile device, Valemont is a drama that centers around a girl who’s searching for her missing brother and uses his cell phone to unlock clues. Viewers can sign up to receive texts and email messages that will take them through an online game.

    After the first several episodes air on MTV, the rest will be released online and on V Cast mobile phones. Users can access the show from Verizon V Cast mobile phones by texting VU to 66333 from a Verizon Wireless phone to get the latest dirt on the Valemont Campus. For those who don’t have a Verizon phone, the content will be made available by using a “digital cell phone” on Valemontu.com.

    RAGEmobile

  • A new start-studded film by Sally Potter, Rage, premiered last week exclusively on the iPhone, becoming the first example of a feature film distributed for free via mobile. Mobile was a primary distribution channel along with the web and DVD; the only theatrical showings of the movie were two red-carpet events which took place last week.

    According to RWW, the film embraces the mobile platform as a way to tell the story, too. Instead of offering up a large video download, Rage was released in seven parts throughout the week through the streaming media application, Babelgum, which has now climbed to #16 on the list of top free Entertainment-based iPhone apps.
  • by CalebSeptember 16, 2009

    Apple's New iPod Nano Will Spur Mobile Lifestreaming

    ipodnano5g

    A week ago today, Apple revealed its fifth generation iPod nano with a 2.2 inch display, FM radio, pedometer and, best of all, the ability to record video. Its low price point and convergence of functions bring to mind a few implications that will be visible on a much larger, but perhaps less obvious, scale.

    flickr

    Thanks to its omnipresence and ease of use, the iPhone became the most popular cameraphone according to Flickr data last December. Then after the 3GS launched in July, we reported that it even caught up to the Canon EOS Digital Rebel as the most used device for capturing images--period. Currently, Flickr shows a sharp dive in iPhone use, but it has been explained away as simply Apple changing a few things in their 3.1 OS update.

    While the new 5G iPod Nano will not take pictures, it will have similar effects on sites with user submitted video like YouTube and Facebook. Right now, YouTube claims that every minute, ten hours of content is uploaded to the site. Many of these are scenes from everyday life that are caught on mobile and uploaded to the web for all to see. With Apple and its low-cost and convenient iPod Nano lowering the barrier to entry, we expect to see a rise in this "mobile lifestreaming" as more and more people get "recording eyes." What we see developing is, in a sense, society's all-seeing eye.

    by MBAugust 3, 2009

    News to Us: Absent Presence, Nanovors, Cheeps & Twares, Why Blyk Died and More

    news-to-us-august3

    The Digital Age Is Stamping Out Serendipity [NYTimes]
    The "group-think" of web 2.0 filters and vets information in a way that eradicates fortuitous discovery, a key ingredient of creative  inspiration. While some software developers are trying to recreate it (see StumbleUpon and UrbanSpoon), their algorithms rely in high-tech crowdsourcing that doesn't quite solve the issue.

    Tweeting, Texting Render Avid Users 'Present Yet Absent' [USAToday]
    Are we paying more attention to our mobile phones than the world around us? Some say that smartphones are breeding an "absent presence" that  has us disconnected from human interaction, driving us towards a "post-human world."  Psychologists worry that all this multi-tasking doesn't allow us to relieve our "cognitive load."

    MSNBC Mobile Video Views Grow 207% in Four Months [FierceMobileContent]
    Four months after the launch of MSNBC's mobile video platform, usage has increased by 207% and more than half of those who watched MSNBC video claimed that their handset was their primary source of news.

    Nanovor, a New Game That Will Lunch on Kids Everywhere [Technomix]
    Think Pokemon meets Spore, Nanover could be the next kid craze. Combining social networking and gaming elements, the game lets kids collect virtual pet/bug things (Nanovors) that live online and on a dedicated mobile device.

    JetBlue and United Give Twitter a Try to Sell Airline Seats Fast [USAToday]
    JetBlue has been tweeting customer service for awhile, now the airline is using Twitter to promote deals and cheap flights (called "cheeps"), along with United (called "twares"). With one tweet, airlines can sell out top deals in real-time, much faster than an inbox-cloggign email promotion.

    Web Chat Cited as Preferred Query Channel for Gen Y [Travolution]
    In a YouGov national survey, 20% of 18-24 year olds claimed they would use expert chat services to get info about an online transaction. The average for all other ages is 13%, showing that online trust and integration is significant for Gen-Y.

    Track Home Burglers from your Mobile Handset [Mobile Industry Review]
    Services like Y-cam and Peepr are transforming phones into full fledged home security devices. Users can stream video of their houses wherever they are and even receive emails when the camera detects movement.

    Smartphone Sales Up, But Mobile Startup Funding Down [GigaOM]
    For the first half of 2009, smartphone sales have been booming but money for mobile start ups hasn't been following. Investment is going to more companies, but the total amount is down when compared to 2008.

    HPV Vaccination Reminders via Mobile [CScout]
    In order to be sure that patients follow strict vaccination routines, groups like Sanofi Pasteur are sending out vaccine reminders via text.

    “Big is Easy, Small is Hard”: Print is Mobile [BBH Labs]
    ScrollMotion, a New York-based iPhone app developer, is creating a suite of new tools for traditional print media companies to better engage their readers via apps on mobile phones. Their reader software allows publishers to animate content, flipbook-style, and accept third party advertising.

    Teens React to Online Warnings [BBC News]
    The archbishop of Westminster criticized social networking sites for teaching teens an erroneous sense of friendship. Teens' reaction? Meeting someone in the streets or through friends is the same thing as meeting them through Facebook.

    Where Blyk Went Wrong With Ad-Supported Mobile [AdAge]
    Hopes that an ad-supported mobile phone could one day become a big business have been dealt a blow with news that Blyk, the highest-profile experiment in that model, was being rolled into the UK's Orange network. Despite positive response rates to ads, the MVNO just didn't achieve the scale to survive.

    Building A Real Mobile Web [A VC]
    To make the mobile web as popular as the computer web, regulators need to think of the mobile more like a PC and less like a carrier offered service.

    by MBJuly 17, 2009

    Staff Picks: Mobile Photo Art, BurdaStyle, Klickable Jay-Z, Palm's Mojo SDK and More

    staff-picks-july17

    Laura

    BurdaStyle

    In a brilliant collision of old and new, sewing has gone open source! This is the social network for the Singer set - offering a ton of free patterns (simply print as .pdf files, cut and glue together) and a slick interface for the young and crafty to compare notes. But my favorite part is the site’s emphasis on original design: users are encouraged to share their interpretations of patterns in an effort to inspire fresh visions. From photo galleries to one-click Etsy store setup (they do share office space in Brooklyn, after all), Burda is the word-a when it comes to a smart idea, executed well. Here’s hoping my A- in eighth grade home ec lives on.

    Reming

    Exilim Mobile Pics

    To introduce its new Exilim Mobile camera phone, Casio gave its phone to 14 different artists and asked them to chronicle a week in their lives. The photos were on view this week at the Stephen Weiss Studio in NYC and according to the review in the NY Times, these pics “highlighted the rise of the camera phone as a totem of cool.”

    Regardless of if you care about being seen as “cool,” the artists cited the imperfections of the photos as part of their charm as well as the ability to capture intimate moments you would otherwise miss. To see pictures from Casio commissioned artists check out the review at NY Times.

    Andrea

    Pingwire

    Pingwire is the newest procrastination tool this week and is aimed at, you guessed it, Twitterers. (What isn't these days, right?) In theory, Pingwire sounds incredibly boring but it had me hooked for at least a few minutes. The website pulls in a live feed of images being posted to Twitter with Twitpic, yfrog, and Twitgoo. It's a little hard on the eyes as pics are constantly moving but better than staring at real work during your lunch break.

    David

    Solar Phone

    It seems that phones are just getting greener and greener by the week. Behold the latest from Japan’s uber-carrier NTT DoCoMo: Solar Hybrid –a phone that can be recharged by both electricity and sunlight. According to the press release, ten minutes of solar charging equates to a minute of talk time – a feature that would be great to have on the power-hungry iPhone. Of course, this being an NTT DoCoMo handset, it also comes equipped with a high-resolution LCD screen, an 8-megapixel CCD camera with face-detection auto-focus, digital TV, a WMA music player, a mobile wallet, and a 7.2 Mbps HSDPA connection! The Solar Hybrid tops a previous post of mine on self-charging phones for the simple reason that the phone has already launched them and in fact will start selling in Japan this September.

    Valerie

    Palm's Mojo SDK

    While so much of the attention paid to apps has focused on their novelty (the "it's cool factor") or their brand associations, probably 99.9% of the discussion also has focused on apps for the iPhone. However, the majority of the population does not have an iPhone and can only wish to have enough apps available for their handset so as to be called "appnoxious". Thus, I welcomed Palm's news yesterday, announced via its blog, that its Mojo Software Development Kit is now available to any developer who wants it. Now I just wonder how long it will be before I get the chance to call a Palm-toting friend "appnoxious."

    Tristan

    Flychat

    The original idea behind chat services (like AIM, MSN, Yahoo) was to connect you to people you knew, right? Well, not anymore. Flychat is an iPhone app that lets you attach a message to a "fly" (looks real on the iPhone) and send it to anyone, anywhere in the world. Your messages can carry certain themes (Sports, Travel, Music...) in order to narrow who they are sent to. Each profile has a picture, friend count, and a wall, so you know who you are communicating with. There are even awards depending on your number of friends. "It's like a party in your iPhone".

    Matthew

    Video Game Decline

    When I was a kid, I played a lot of video games (from Mario and Sonic to WWE and Madden). However, I’ve noticed that my 11-year-old brother and his friends do not have the same affinity towards traditional video games that I once did.

    This is a larger trend: Monthly sales for hardware and software have fallen 31% in the past year, while 4 million new gamers have entered the market place in the last year.

    The problem may be  the widespread distribution of cheap and free games via the internet and mobile phone applications. Until the gaming industry can figure out a way to retain their loyal base and attract a new gaming generation, consoles across the country may continue to collect dust.

    Jeremy

    Lens Blog

    Over the course of the last few weeks, the New York Times has been featuring galleries of user submitted photos taken on mobile phones, all part of a larger examination of the changing way digital and mobile
    culture has been affecting the creation of art. Not only are the photos excellent, it's a great example of how media companies and brands are increasingly empowering the followers to interact with them using mobile devices, enabling lifestreaming in real time.

    Michael

    Food, Inc.

    We all know Steve Ell’s mission to serve “Food With Integrity” at his founding company Chipotle Mexican Grill. Now, Chipotle has taken a more direct approach and sponsored a new film “Food, Inc” which poster you will notice on your next 40-minute wait for a burrito bowl. The company is also hosting free screenings of the film. A great promotion to reemphasize the passion point of this 16-year-old-looking CEO.

    Marketers still miss the boat on why Chipotle is successful. They’re successful because they strip the consumer of concerns, anxiety and complexity. You have a simple menu choice, a simple yet ascetic retail design, a clean homepage, transparency in food preparation (just watch that chicken sizzle) as well as where it originated. This simplicity is exactly what consumers want.

    Allison

    Klickable Jay Z

    Last week, Roc Nation / Roc4Life released a klickable Jay-Z video for Death of Autotune that's grabbing people's attention. The concept is like an interactive version of VH1's old Pop-Up Video show--click on the video to get more information and fun facts--but it also links to products. So, for example, you can buy Jay's Rocawear shoes straight from the video. According to Klickable, the average number of views per user is 2 (which means most people watched the video a second time) and the average number of klicks per view is 15 (out of 46 total). Check it out on ROC4Life.

    Tangent Funding

    Adam Quick of Wreck & Salvage has a new educational video series in development called Tangent that depicts how everything in life is connected and related, with a focus on history. It's written to attract a web audience, and watches the same way that someone might surf the web, following links to other bits of information, and eventually connecting everything together.

    In an effort to fund the project, Quirk is appealing to the public for investment. Supporters can buy $10 shares to help Quirk raise money for the production budget. Investors receive a cut of all the revenue the show generates until December 2010, in direct correlation to the percentage of ownership.

    This is a small example of micro-financing initiatives sprouting up on the web. Sites like Kickstarter, Popcuts, and Society6 are all founded on this idea that people will want to back smaller cultural/creative projects they are personally interested in. And given the lack of faith in investment banks and institutions right now, I think we'll continue to see this sort of microfinancing migrating towards personal networks.